1. Introduction
  2. Textures
    1. Col (Texture0, Texture1)
    2. PRM (Texture6)
    3. NOR (Texture4)
    4. Emi (Texture5, Texture14)
    5. Diffuse Cube (Texture8)
    6. Specular Cube (Texture7)
    7. Gamma Correction
  3. Vertex Attributes
    1. Vertex Attributes
    2. Texture Coordinates
    3. Color Sets - WIP
  4. Materials
    1. Material Transitions
    2. Transparency
    3. Skin Materials
    4. Hair Materials - WIP
    5. Model Brightness
    6. Renormal Materials
  5. Post Processing
    1. Color Grading LUT
    2. Snapshot Filters - WIP
  6. Renders
    1. Albedo Recoloring